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{{Timeline history of the Minston Republics}}
{{Timeline history of the Minston Republics}}
*Make one of these for individual nations. Also one for Minston Republics as a whole, showing the nations that became each republic

Revision as of 09:56, 22 May 2016

Section I

Major time periods to focus on:

  • 1500OC
    • Tech level: 1200s-1600s
    • Colonial Era
  • 1620NC
    • Tech level: 1880s-1920s
    • The Grand War
  • 1700NC
    • Tech level: 1950s-2100s
    • Era of Unions

Minstos Regional Territories

  • Axel Empire
    • The Axeons are a people who are much like the colonial Spaniards. Mostly focusing on trading and colonialism. They are neutral to Minston, yet somewhat aggressive to Amos.
  • Minston
    • The Minns are Raythe’s parallel of the Ancient Romans. Minston focuses more on local issues, even though they lead the colonial movement. They eventually become the dominant power of Minstos and end up engulfing the entire continent. They rival with the Parunian States and the Unaverras Dynasty. They view Amos as a close ally, but also keep a somewhat friendly relation with the Axel Empire. Eventually their culture closely to that of 1890s-1910s America.
  • Parunian States
    • The Paurs are similar to the Germans in that their country is a large group of somewhat federalized states. They are a warmongering country and constantly rival with Minston and the Unaverras Dynasty. After the Minstonian Civil War, the area that was once the Parunian States formed Ferrudon.
  • Unaverras Dynasty
    • The Verrians are a Chinese-like empire. They are VERY heavily agriculturally based and have very few colonies. They are allies of Sovamoz. They rival with Minston and the Parunian States, constantly switching sides, making them unreliable.
    • The Dynasties change over time.
      • 2000oc - Derea Dynasty
      • 1500oc - Thota Dynasty
      • 1000oc - Unaverras Dynasty

Timeline

  • 2000oc - Minnston, Axeol, and the Derea Dynasty are formed. Parunian and Amien Tribes are still “uncivilized”.
  • 1500oc - The Derea Dynasty has been replaced by the Thota Dynasty. The Amien tribes had banded together and formed Amos. The Parunian tribes have spread to empty territories in western Minstos.
  • 1000oc - The Thota Dynasty has been replaced by the Unaverras Dynasty. The Parunian tribes had created a large group of microstates, that together, form the Parunian States. The Axeol government had reformed, grew, colonized, and created the Axel Empire.
  • 100nc - Amos’ royal family has a dispute. Older brother kept Amon, younger brother Termas. Unaverras Dynasty collapsed. Government shifts, and two separate nations come out of the process, Veros and Verras. The Parunian States strengthen and bond together under the nation of Paru. Rebels from Amon came down to the Axel Empire and and took their homeland, forming Saxol. The Axel government had to relocate to Aerum.
  • 400nc - Minston and Amon banded together and formed the Minston-Amon Union. In response, the Parunian States allied with Termas and formed the Parunian Order.
  • 900nc - Minston-Amon integrates Saxol creating the West Minstos Union. Verras continues to break up into Werven in the north, Utep in the south.
  • 1100nc - Minston wars against Verras and its surrounding countries such as Utep and Veros.
  • 1300nc - Minston and the Parunian Order goes to war. Werven and Verras ally with the Parunian Order. Minston wins the war, annexing the rest of the continent. Minston forms the Federation of Minston.
  • 1550nc - Minston has Civil War. The former Parunian Order secedes as Ferrudon.


Maybe have ancient Minston have 3 factions in it, always fighting each other. The factions could either just be the 3 political parties, or they could be warring factions.

  • Ocean Planet - Very hot, air is very thick and humid. Only land is small island chain/tips of mountains. Land is rocky, sort of like Laythe from KSP.
  • Ro - The actual PLANET of Ro is rock with a thin layer of water and clay. The floating islands were chinks of Raythe thrown up by asteroid strikes before Raythe’s atmosphere could form to protect it. The islands are not kept in place by an orbit, but by a magnetic field. The magnetic field began to weaken around 100oc and completely dissipated in 1oc.
  • Axeon Calendar - The Axeon Calendar was formed by several groups of people over a long period of time. The idea for the Axeon year comes from their early observations of Ro. They would see Ro light up in celebration of the Argillian New Year, and set their year accordingly. The Argillian year was based on Raythe’s orbit around the sun. Over several hundred years, the calendar was refined with ideas of months and weeks. While the point in which the Gregorian Calendar pivoted from BC to AD was the birth of Jesus, the reason for the switch from OC to NC in the Axeon Calendar was the fall of Ro’s floating islands. That was the first year people stopped seeing the light in the sky. A possible alternative to OC (Old Calendar) and NC (New Calendar) could be BD (Before Darkness) and AD (After Darkness).
  • Ro (After the Fall) - After the failing of the magnetic field, the floating islands crashed into the surface below. Only a few chunks of land hovered above, but all of Argillian society was destroyed.
  • Records of Ro - Ro lies out further than the moon. You could easily see it in the sky, but it was too far to see too much detail. When telescopes were invented in the 500s BD, astronomers could make out the floating islands and the civilization on Ro. Ro had before been thought to be heavenly or godly in some religions, and after this discovery, several new religions were born. Some though the Argillians to be gods with their far superior technology and the strangeness of the floating islands. Epics were written about Ro and the “gods” that lived upon it. After the fall, when telescopes became less expensive and more publicly available, the people saw not the beautiful and awe-inspiring views told to them, but a cold barren wasteland. The Floating Islands of Ro became Raythe’s equivalent of the Lost City of Atlantis and were believed to be myth for centuries, until the 1700s/1800s AD when probes were sent and captured evidence of previous life. The Fall of Ro was noticeable on Raythe when it happened. The bright lights from Ro that usually only occurs on New Years, began halfway in the year and flashed for months until the Fall, when the lights flashed for the last time.


  • Trade was very strong in Minstos because people had been using the same paths for hundreds of years, by the 1500s, there were ‘medieval highways’. These would later become regular highways.
  • Minstos used to be governed in Kingdoms. The Kingdoms were grouped into Clans, which later became countries. The “Kingdom Era” lasted from between 1000s oc to the 300s oc.

Kingdoms

  • Astolles
  • Cascian
  • Varian
  • Belmoths
  • Mellocks
  • Wetars
  • Tetruons
  • Moors
  • Paliant
  • Illiat
  • Creote
  • Deotres
  • Conkrit
  • Norrons

Clans - Clans are a group of somewhat culturally similar kingdoms that have a very light rule on the lands. Kingdoms in these lands feel that all other kingdoms in their clan belong to them, causing conflicts. Clans are very secretive and work behind the scenes.\

  • Meatol - Astolles, Moors, Deutres, and Paliant
  • Tendo - Varian
  • Kyone - Illiat
  • Baron - Belmoths and Melloks
  • Taution - Tetruons and Norrons
  • Falta - Cascians
  • Kilak - Creote
  • Warato - Conkrit and Wetars
  • Maybe instead of tombstones, there's a pillar with a ball of ashes. People were cremated since ancient times.
  • Parunian state flags are like Japans flags. Simple.
  • Instead of Pyramids, the ancients built tall pillars/columns
  • Minston is like 1800s America mixed with WWI Germany
  • Mix real cultures with different biomes. For example:
    • European castles in Japanese cherry blossoms.
    • Japanese architecture in a tropical region.
  • One religion in Raythe can be like Greek gods with A LOT of deities. For example:
  • Use Anglo-Saxon/Roman England as a major reference
  • Parunian States (or earlier Minstos) can be either states or clans/factions, each having its own banner.
  • Skylands are in the Ithis-Anoic strait, between Minston and Tinyiel. This keeps it away from enemies like Great Aerum & Sovubien. Allied controlled waters.

Section II

Technology of the 1700s

Doveres

  • Varo-Minn Wall- A wall set up by Minson between the mountain range and sea, to protect Doveres from Verrian invaders in the BD100s.
  • Entente Tower - Built in the AD950s, the Entente Tower was a very tall watchtower to watch for sneak attacks by Verrian and Paurian troops. It’s tall enough to see through the mountain pass.
  • Bae District- The government district, where the Minston capital and such is at.
  • Inne District- Commercial district, similar to NYC
  • Ohauld District- Factories, businesses, apartments, homes, parks, airdocks, etc.
  • Tonin Strip- Like Times Square, biggest companies, stores, etc.
  • Suburbs/Farmland- Outskirts of city, entering rural Minston

Phone numbers- On Raythe, phone numbers are structured into three or four parts. Country index, region category, a 5-digit personal number, and possibly an extension code, and you push the dial button to complete it.
|01-12|42398 “01” Minston, “12” Varia, “42398” personal number
|03-01|97517 “03” Tinyeil, “01” Capital Province, “97517” personal number

These numbers can work for 99,999 people per province. When all numbers are exhausted, an extension number is added at the end for each “round”
|01-05|21946+1 “01” Minston, “05” N Paliant, “21946” personal number, “+1” first re-round
|01-10|19429+24 “01” Minston, “10” Vereo, 19429” personal number, “+24” 24th re-round
|02-02|15038 “02” Ferrudon, “02” Tetruon, 15038 personal number, no re-round

At first, each number needed to be wound, but as phones became streamlined, they added country/province selectors that dial these parts for you. Little cards are manufactured listing the codes with a flag. Eventually, flag symbols are added and province lists.

You can keep a region-code number in the selector if you always call the same country or region.

  • Ancient astronomers referred to space as The Void
    • The Aether, or use of alchemy type science

Section III

300AD Aeton Empire

The bitter rivalry between the Axeons and the Aetons came to a conclusion. The war had finally pushed the Axeon government into exile in Tinyiel. The Aeton Empire, though powerful, still had to deal with rebellions of a regular basis, usually Aexeon nationalists trying to bring back their lost nation. The Aeton Empire also had to deal with their rivals to the west, the Warjan Empire and the Vichsti Republic. Although Aeton was still prosperous, this would not last.

500AD Minston Republics

The merge of the Tri-Kingdom into the Minston Republics was the birth of the UnTerra Order, a national movement. The era of small kingdoms was coming to an end and being replaced by a continent of large republics and empires, and was causing stability among the powers. The Varian Empire, the Paurian States, and the Illiate Republics are also beginning to stabilize. The Aeton and Warjan Empires are continuing to gain power, but are still unstable.

700AD The Aerum Nation

After being colonized by Minston in previous centuries, the Aeron people broke into rebellion to break itself free from being a puppet state. By 700AD, the Aerum Nation had been sovereign for 42 years. Their government was a national democracy where every 10 years, a new council was elected to control the government completely. If a councilor was unpopular after being elected, they were usually assassinated. If less than 7 councilors remained before the end of a term, councilors from previous terms could be reelected to rule until the end of the current term.

900AD Allorian Kingdoms

After the union of Minston, the Varian Empire, and Obornia into Minstonia, the western Varian colonies became unstable due to the shift of power. After a 20 year war, the western colonies declared themselves the Allorian Kingdoms, returning to the old 'glorious' system that was previously present in the former Varian Empire. Due to its large coastal holdings in the Andreian Sea, the Allorian Kingdoms became a large trade power controlling a large amount of western Andreian affairs. The Warjan Empire also intervened in the Allorian War for Independence by supplying Allorian troops in return for a chunk of Varian land of the edge of the western peninsula.

1000AD Minstonian Expansion

After forming from Minston, the Varian Empire, and Obornia, Minstonia became one of the major powers of the world. With cast colonies and large amounts of land in northern Minstos. The 10th century was the beginning of the expansion panic as people realize they needed to grab any land they could and gain in strength before the rivals. In 967AD, the Illiate Republics were worried by the newly formed Pauria to the north, which was returning to a militaristic state, and requested that Minstonia absorb them. Minstonia agreed, so long as they help the Vichsti Republic invade Torrovn and their holy city.

1310AD Central Ilthin Canal

By the 12th century, it was becoming necessary for faster naval travel between the Ilthin Gulf and the Andreian Sea. A canal was proposed in 1287 to be built in Cuvea and construction began in 1302. The project was expected to be completed by 1310, but due to restrictions of several wars, the project wasn't completed until 1331. Once the canal was open, several countries who were bared from accessing the Andreian Sea by being denied access through the I.N.Channel, were able to access and trade in the Andreian Sea. Even today the Central Ilthin Canal is an important location in international trade.

1630AD Interway

After the Grand War, industry was thriving in Minston, but the road infrastructure was still poor. Prime Senator Coppenbauld introduced the 'Interway and General Infrastructure Act of 1630' in February, and although criticisms arouse of the practicability of the Interway, the Theatre passed it in April. Construction of the new roads, rail lines, air docks, and the Interway created thousands of jobs for the Minston people. The Interway was a large road that would follow the path of the Continental Web without stopping through towns and cities, allowing for long distance travel to become much faster.

Section IV

Title screen of the Torris game:
Gears & Toil: A Raythe Grand Strategy
  • Maybe antibiotics weren't discovered untl the late 18th century (or at all) (concept from Sliders)
  • Argillians refused to help Earth nations when Ussaria sunk. Irony (or whatever) for when small new nations couldn't help when Ro fell.

Past the 18th century

  • The 1700s were a time of great technological advances and progress in space exploration
  • From the 1710s to the 1730s, the foundations of colonizing Ro began.
  • In the 1720s, astronomers discover radio signals coming from the nearest neighboring star
  • In the 1740s the first attempt at traveling to the Alpha Kohin system after the discovery of two life holding planets, each with sentient life
  • Planets of Geant and Arica at constant war with eachother
  • Stuck at a WWI/WWII tech era for hundreds of years
    • Atomic technology not discovered by either side
  • Somewhat advanced in short range space travel, mostly between the two planets
    • Missiles/Military transport/Fighters
  • Used for proxy wars
    • Arica supported by CPSP and the AP
    • Geant supported by the AN, AA, and the LoS
  • 1770s, Geant on path of collapse, war lords fighting over areas of land
  • 1770s, Arica run by a police state
  • 1770s, Minston comes into contact with Yankee Kingdom and re-establishes communications between Raythe and Earth

Section V

  • Ansyiel had colonists for Merchant Republics as well, which led to Ansyiel becoming a large trade focused nation
  • Bomb shelters popular around the world in case of regular bombing, even though nukes aren't a threat.
  • Internet = AoraNet = AORA Net
    • Original AORANET name was the WorldSys
  • Online = Connected
  • AORA = Advanced Obornia Research Academy
  • ITA = International Trade Alliance - A multinational alliance of corporations working together to strengthen themselves
  • ITA Connected - Catalog of ITA member products that can be purchased via AoraNet
  • No antitrust laws
  • "East India Company"-like entities
  • (Dan Carlin talking about League of Nations [SOURCE])
    • International community gets monopoly on airpower when it starts to develop so when nation goes against world opinion, International Community can crush them.
  • Alt-alt timeline: Possible combo of Darkstar and nofall where nation in old world feels they need to own the new world and fight against Minston's "Ilthin for Ilthin" campaign
  • Alt-History: Napoleonic WWI - First Grand War
    • Blue: Arits
    • Red: Four Corners Nations
    • Green: The Coalition of Greats
  • Alt History: Companies become powerful enough to buy out large amounts of land/nations, have their own military, have a say in international affairs.
  • Alt History (or event in OTL): Something (virus?) causes grasses (wheat, rye, rice, etc.) to die, causes global famine (Source: Death of Grass)
  • Iron Mill Rebellion: group of iron mills and other crafts around the country cause a rebellion because of almost nonexistent wages, terrible work conditions, etc. Failed.
  • Many drug, food, safety, etc. regulatory laws were implemented at a much slower pace
  • Ponvaer is cream colored country that appears in 600BD from old Warjan land. Rival of Vichsti for centuries. Gets split into three parts by 400AD, which eventually the remains of the three segments unite in 700AD, only to be annexed in the Torrovn War. 3 parts: Ponvaer, Illiat Ponvaer, and Torrovn Ponvaer.
  • For a form a government, have two people from each province. One from an urban area and from a rural area (measured via population density)
  • World Trials (Olympics) either formed by Minston, the Varian Empire, and Obornia in the International City, or was formed by a southern/eastern Minstos nation and that was only participated in by the local nations until it was introduced world wide
    • Challenges include athletic and intellectual feats, occurring every 5 years. It's to celebrate the cultures of participants.
  • World Fairs occur every 4 years
  • Alt name for Norvein was Novatier
  • Alt history that follows V2 Minston with V3 Geography and early history. Ends up with Federal Provinces of Minston and the Independent Okka of Ferrudon (capital Tarviand)
  • Perhaps Argillians require a sort of mana crystal or powder to survive, draining the energy from said ore until depleted, thus requiring more. Ore is actually uranium.
    • Perhaps the reason why Argillians refused to help humanity when Earth-colonized Raythe began to fall was because they discovered what humans used uranium for after Earth nuked itself via WWIII.
    • Raythe colonized because Raythe/Ro both have large amounts of uranium which could be mined and transported to Earth, also traded with Argillians for uranium under the guise that they too required amounts for survival.
    • Maybe not MASSIVE uranium on Raythe, but only on Ro. Many other resources on Raythe though. Otherwise nuclear weapons could possibly be used by terrorists.
  • Second asteroid belt caused by rouge planet crashing into planet in that orbit
  • Unfinished gravity drive recovered from Ro, finished on Raythe so they can move to Geant/Arica. Explains why tech is good enough to travel to other system, but not take clear pictures of planets.
  • The islands of Savamoz first had people arrive in the 900s BD. The islands were a group of warring city states, with the largest power being Avalyon of the North Eastern Isle. When powers from the mainland began looking to colonize the New World, Savamoz was an obvious stepping stone. To defend themselves against the foreign powers, the city states united to form the nation of Savamoz in the late 300s BD. By 100 BD, Savamoz was pushed to only the southernmost part of the Southern Isle. By 300, Savamoz was designated International Territory.
  • Astronomers note sometime in renaissance era of an asteroid smashing into a planets moon, are able to see the aftermath, causing a panic for a while among civilians. People who could afford it built underground bunkers to live in case of an asteroid hitting Raythe. The panic eventually died down and the bunkers were repurposed and mostly forgotten until the Grand War era.
  • Maybe AoraNet takes advantage of technical limitations and embraces minimalism

List of great powers by date

c. 1500 c. 1600 c. 1627 c. 1733 c. 1780
 Allorian Kingdoms  Allorian Kingdoms  Allorian Kingdoms  Allorian Kingdoms  Allorian Kingdoms
 Ansyiel  Ansyiel  Ansyiel  Ansyiel  Ansyiel
 Alkine  Alkine  Aryiss  Aryiss
 Totalist Aerum  Great Aerum  Great Aerum  Duriam  Duriam
 Minston Republics  Minston Republics  Minston Republics  Minston Republics  Minston Republics
 Ohrid  Ohrid
 Enoth  Enoth  Sovubein  Sovubein
 Tinyiel  Tinyiel  Tinyiel  Tinyiel  Tinyiel

Section VI

Unionist Party
Founded 1375
Succeeded by Federal Party
Countries / Decades before 1440 1450 1460 1470 1480 1490 1500 1510 1520 1530 1540 1550 1560 1570 1580 1590 1600 1610 1620 1630 1640 1650 1660 1670 1680 1690 1700 1710 1720 1730 1740 1750 Current Decades / Countries
Aerum
1410

1632
Aerum

1410
Alkine
1750
Alkine
Alloria
1750
Alloria
Ansyiel
1750
Ansyiel
Aryiss
1750
Aryiss
Atolles
1750
Atolles
Briconta
1750
Briconta
Chiferra
1750
Chiferra
Corro-Rokko
1750
Corro-Rokko
Cuvea
1750
Cuvea
Duriam
1750
Duriam
Enoth
1750
Enoth
Eyata
1750
Eyata
Goddrine
1750
Goddrine
Ikamein
1750
Ikamein
Itoliae
1750
Itoliae
Jeris
1750
Jeris
Jonpe
1750
Jonpe
Karuma
1750
Karuma
Kordiat
1750
Kordiat
Lucinea
1750
Lucinea
Migul
1750
Migul
Minston
1750
Minston
Nabalen
1750
Nabalen
Northurnia
1750
Northurnia
Ohrid
1750
Ohrid
Pennamber
1750
Pennamber
Polea
1750
Polea
Sontirri
1750
Sontirri
Sovubein
1750
Sovubein
Tamos
1750
Tamos
Tektala
1750
Tektala
Terruban
1750
Terruban
Tinyiel
1750
Tinyiel
Toumyn
1750
Toumyn
Vikela
1750
Vikela
Zanziet
1750
Zanziet
Countries / Decades before Current Decades / Countries
1700 1710 1720 1730 1740 1750 1760 1770 1780 1790 1800 1810 1820 1830 1840 1850 1860 1870 1880 1890 1900 1910 1920 1930 1940 1950 1960 1970 1980 1990 2000 2010
Date States/Peoples Events
pre-6th c. BC Prehistoric Britain, Prehistoric Ireland  
6th to 1st c. BC British Iron Age, Iron Age tribes in Britain, Insular Celtic  
Gauls Brythons Picts Gaels  
51 BC Gallia Lugdunensis (Roman province)        
43 AD Britannia (Roman province) Roman conquest of Britain
410 Brythons Anglo-Saxon England Hen Ogledd  
638   Kingdom of Strathclyde Viking raids
843      
845 Kingdom of Brittany    
878 Danelaw  
911 Duchy of Normandy  
927 Kingdom of England  
1054 Kingdom of Alba Norman conquest of England
1079 Kingdom of Mann and the Isles    
1098 Cymru   Kingdom of Norway   Norman invasion of Ireland
1171 Lordship of Ireland    
1204     Magna Carta
Treaty of York
1266    
1282   Wars of Scottish Independence
1333 Bailiwick of Guernsey Bailiwick of Jersey Isle of Man    
1469 Kingdom of Scotland Poynings' Law
1541   Scottish Reformation
Tudor conquest of Ireland
Union of the Crowns
1607 Kingdom of Ireland Flight of the Earls
Plantation of Ulster
Wars of the Three Kingdoms
1641   Confederate Ireland  
1649 Commonwealth of England Cromwellian conquest of Ireland
1653 Commonwealth of England, Scotland and Ireland  
1660 Kingdom of England Kingdom of Scotland Kingdom of Ireland Penal Laws
Revolution of 1688
Battle of the Boyne
1707 Kingdom of Great Britain Acts of Union 1707
Battle of Culloden
Irish Rebellion of 1798
1801 United Kingdom of Great Britain and Ireland   Act of Union 1800
Catholic Emancipation
Irish Potato Famine
1919 Irish Republic Irish War of Independence
Partition of Ireland
1921/2 United Kingdom of Great Britain and Northern Ireland Northern Ireland Irish Free State  
1937 Ireland The Emergency
Battle of Britain
The Troubles
Celtic Tiger
1999 Wales   Scotland Good Friday Agreement
*Make one of these for individual nations. Also one for Minston Republics as a whole, showing the nations that became each republic